Thursday, November 6, 2008

Crawling Tree and Tombstone


The locket was made to look like it was antique.















The images are of my brother and sister (they were the closest thing I had to twins).


































I was playing with a few angles for the tombstone and the tree. The initial thought was to have the camera angle of the bottom left picture.







I think the next thing I will work on is making a few vines that will wrap around the tree, hang down and start growing around the tombstone.





I HATE UV TEXTURING the locket gave me hell and I had to texture it a couple of times. AARRGGHH.

7 comments:

Charlotte said...

Hey, you might not like UV Texturing, but it likes you! Your textures just need two things: scale for detail (the tombstone loses all detail when you zoom in on it) and to modulate the highlights of your locket (place a map in the specular color channel that has pits and scratches ). Then, up the reflectivity.

masaruhironaga said...

I agree with Charlotte. Your uv texturing for the locket looks good to me. I like the pictures too.
I am sure that you keep working, but I think the area around the tombstone looks too cleaned and neat. Maybe you might want to put more dirtiness around it. Good tree!

Joseph said...

I agree with everyone else. Its coming along nice though.

tricia-animation.com said...

The locket looks great.

Doug said...

i think charlotte's right, try scaling the texture down. have you ever been to http://www.cgtextures.com/ ? they're a great site with hundreds of textures on it. they're high res so if need a texture the camera will get close to it shouldn't blur out as much the higher the resolution. if it won't let you download anything off of it at school try at home, it has a limit per server. also maya blurs images by default. if you go into the image node in the hypershade find where it says FILTER and turn it to 0, that will take off any blurring. the only thing about cgtextures.com's images are they aren't tiled, but, gnomon has a great tutorial on how to tile an image in photoshop, it takes some time to get right but it works and it's easier to spot repeating artifacts. http://www.thegnomonworkshop.com/tutorials/tileable.html
keep on working at it it's coming together.

Trent said...

yea it looks great but the textures might need a little tweeking. gritty them up or something, take a chunk outta the tombstone, i dunno. but awesome job...ur a trooper!

Jennifer Clement said...

Interesting idea, I think if your going to do that close of a shot your going to want to bevel the tombstone edges, possible put a bump map on it to make it look gritty like stone, but good job on the pictures inside the locket